Genre: Adventure, Indie
Developer: Santa Ragione
Publisher: Santa Ragione
System: Linux, Mac, Windows
Not too far off in the distance, to the east, I think, was another blue shrine. Many pillars, in two rows, leading to an ethereal monolith. Another pedestal waited inside with my next arm upgrade, a series of blue bars that revolved around the orange-red pyramid. I looked again at the black sphere in the sky. Upon it I saw a white arrow, like a mouse cursor. And the most peculiar thing happened. When I moved, it moved. And when I stopped, it stopped. And when I went toward the blue pillars...dear God. It's as though the moon mirrored the very rock upon which I stood!
I resolved to discover just what was going on. I scoured the surface of the planet, looking for signs of a story, but could find nothing. I did, however, discover that my planetary array arm could indeed roll the moon above me so that I could discover other landmarks of note. And my arm could also shoot light beams to the moon, which, as you might expect, appeared upon my planet as well. I could use these to navigate the dark and seemingly endless red terrain.
With this discovery, I made my way to the small, round temple that held the final piece of my arm, a blue disc that fit into the back of the arm and allowed me, if you believe it, to drag the moon above to a different location. I latched on to the moon and pulled it away, revealing the sun behind. The planet became bright and tall, shadowy rocks appeared that turned white when I glided through them. Above, the rocks turned white as well and were given names: Pillars of Yuri, Pillars of Neil, and so on in that fashion. When all of the pillars had been turned white, the planet began to send out a strange wave.
Several moments of experimentation followed. I dragged the planet to the epicenter of the wave, hoping it would do something, but it did not. I rotated the planet so that the waves mirrored each other, but nothing happened. I rotated so that the waves would be on opposite sides, but to no avail.
What dystopian hell is this?! Cursed to forever wander this barren rock, a lonely child lost to his people? Who the hell are my people anyway? Who am I?!
Happy Thoughts: I don't know if this game was meant to be existential, but it brought me to that line of thought.
Sad Thoughts: I just want to know what's going on.
The Bottom Line: This game is very strange, but also fascinating. It does a fantastic job by giving you just a tiny push and then encouraging you to explore. I still have no friggin' clue how to go beyond where I stopped, but I can't say I wasn't sort of sucked into the puzzle-like aspect of the game. Enjoy, if you can.