Genre: Adventure, Indie
Developer: Santa Ragione
Publisher: Santa Ragione
System: Linux, Mac, Windows
Not too far off in the distance, to the east, I think, was
another blue shrine. Many pillars, in two rows, leading to an ethereal
monolith. Another pedestal waited inside with my next arm upgrade, a series of
blue bars that revolved around the orange-red pyramid. I looked again at the
black sphere in the sky. Upon it I saw a white arrow, like a mouse cursor. And
the most peculiar thing happened. When I moved, it moved. And when I stopped,
it stopped. And when I went toward the blue pillars...dear God. It's as though
the moon mirrored the very rock upon which I stood!
I resolved to discover just what was going on. I scoured the
surface of the planet, looking for signs of a story, but could find nothing. I
did, however, discover that my planetary array arm could indeed roll the moon
above me so that I could discover other landmarks of note. And my arm could
also shoot light beams to the moon, which, as you might expect, appeared upon
my planet as well. I could use these to navigate the dark and seemingly endless
red terrain.
With this discovery, I made my way to the small, round
temple that held the final piece of my arm, a blue disc that fit into the back
of the arm and allowed me, if you believe it, to drag the moon above to a
different location. I latched on to the moon and pulled it away, revealing the
sun behind. The planet became bright and tall, shadowy rocks appeared that
turned white when I glided through them. Above, the rocks turned white as well
and were given names: Pillars of Yuri, Pillars of Neil, and so on in that
fashion. When all of the pillars had been turned white, the planet began to
send out a strange wave.
Several moments of experimentation followed. I dragged the
planet to the epicenter of the wave, hoping it would do something, but it did
not. I rotated the planet so that the waves mirrored each other, but nothing
happened. I rotated so that the waves would be on opposite sides, but to no
avail.
What dystopian hell is this?! Cursed to forever wander this
barren rock, a lonely child lost to his people? Who the hell are my people
anyway? Who am I?!
Happy Thoughts: I
don't know if this game was meant to be existential, but it brought me to that
line of thought.
Sad Thoughts: I
just want to know what's going on.
The Bottom Line:
This game is very strange, but also fascinating. It does a fantastic job by
giving you just a tiny push and then encouraging you to explore. I still have
no friggin' clue how to go beyond where I stopped, but I can't say I wasn't sort
of sucked into the puzzle-like aspect of the game. Enjoy, if you can.