Ico
(All images were taken from the internet,
because I played this on my PS3 and have no way of capturing them otherwise)
Considering it was made by a Japanese company and is rather
artistically structured (especially in using silence to great effect), I have
decided to review the first of these two games, Ico, entirely in haiku.
Genre: Puzzle? Art?
Masked men bear boy with tabard
Birds chirp in the trees
Horses wind through woods
Developer: Team Ico
Insert spring image
(Hence the reason images like this messed everything up!)
Publisher: Sony
Vast cliffs rise out of the sea
System: PS3
Stop at destroyed bridge
Temple-castle in cliff face
Young boy is horny
Boat crossing water
Water collides with cliff face
People walk funny
Man wields temple key
Statues jump from lightning sword
“Ow, man. That hurt me”
A child sacrificed
Placed in ancient coffin thing
Needs of the many
Coffin falls over
I get to explore a bit
Ten minutes run out
Shadow of the Colossus
Genre, Developer, Publisher, and
System are all the same as Ico
I have played through Shadow of the Colossus before and I have watched
people play through it multiple times, but it has been a while and this is the
newly refurbished PS3 version, complete with bonus content. Who knows what to
expect? So I felt it was in our best interest to play this game from the beginning
and give you the usual review thing.
So upon replaying this game I have determined that the entire game is
about horse-riding and landscapes. Now, I could have sworn there was more to
this game – something about killing massive creatures with a magic sword? Well,
the sword was present and it frightened some shadowy figures, but that is about
it.
There was a cool temple thing and a massive bridge (not necessarily in
that order). There was a talking mask that ranted about the forbidden land. In
general, I think these guys really need a lesson in story-telling, because,
frankly, I was completely lost.
The music is beautiful. I don’t think anyone can argue that and if you
do, you’re a jerkface.
Oh, and the main character who is doing all this horse-riding and
sight-seeing also has his dead girlfriend. Talk about not being able to let go.
“Oh look, honey,” he says, “there’s this huge alter for dead corpses.
Why don’t I get a picture of you on it?”
(That thing he's carrying? Dead girlfriend. Not groceries)
It’s the world’s most depressing vacation.
Happy Thoughts: Considering
that in Ico you get sacrificed by your village and left in an ancient castle to
die and in Shadow of the Colossus you’re riding around with your dead
lady-friend, I really don’t think there are many happy thoughts to be had. I’m
going to go cry in my pillow.
Sad Thoughts: All of the
above. Plus, there weren’t any major graphical overhauls for these games so
textures that would have worked on a lower resolution don’t look as good.
However, considering these were PS2 games originally, the artwork is still
rather impressive. Another note on the dead girlfriend: when she’s lying on the
alter, how does the main character rip off her cloak without flipping her body
onto the floor? That’s just some food for thought.
The Bottom Line: I don’t
know what I was expecting from Ico. It’s beautiful and all, but the game could
go practically anywhere. My guess is he seeks revenge on his village for being
a bunch of jerkfaces (they didn’t like the music in Shadow of the Colossus).
And Shadow of the Colossus had a lot of shadows, but very little Colossus. I
was very disappointed.
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