Genre: Action, Indie, Simulation, Strategy
Developer: Keen Software House
Publisher: Keen Software House
System: Windows
Space Engineers is a spaceship construction and flight
simulator. You can build a ship, piece by piece and then fly it. The controls
are pretty straight forward, you can move forward, backward, strafe- just about
anything you are able to do in a typical third-person game. The graphics are
decent, but the animation can be a little wobbly when you're just playing the
astronaut so if you're like me and you get motion sickness easily, you may want
to take it slow.
But I only had ten minutes so I ran around as fast as
possible and started trying to figure things out as quickly as I could. The
game offered me a tutorial and, at first, I thought that might be good, but
then it linked me to a thirteen-minute youtube video at which point I promptly said
"screw it" and went back to the game.
I started off in building mode, which is to say I was
playing the astronaut and he had the standard block building option selected,
so I randomly placed a few objects. That got boring real quick. I'm excited to
build stuff and all, but, again, time limits, I wanted to get into the action.
So I hopped in the giant red starship docked before me and made my way to the
control room. With a little help from the onscreen tips I was ready to go.
"Punch it!" I shouted to my empty apartment.
The ship, every so slowly, like slower than molasses, began
to inch forward. I held down the forward key as hard as I could. Maybe I could
squeeze a little extra juice out of those engines if I believed in myself.
That's when I remembered that the game was going for a more realistic approach
to space. I had been wondering why there were no sound effects. Though the
music is pretty intense!
With a bit of time the ship finally started going somewhere.
It takes a little getting used to, but the game is designed so that if you
start turning in one direction and want to stop you have to start turning in
the other direction, so...space. Eventually, I managed to find the blue
starship and with my engines to full I slammed into that thing full force! Then
I kept going for a bit and, with time, was able to split the ship in two.
Success! I had accomplished exactly what I had set out to do and I still had
some time to spare.
I decide to attempt building my own ship so I made my way to
the door of the red ship and started trying to build off the side, but in my
haste I stepped off into the void and began to fall, which is strange, because,
again...space. But the moral of the story is when you are a space engineer you
bring a jet pack for these occasions.
Happy Thoughts: I
am really excited to see where Space Engineers goes. Right now it's in early
access phase so it may be some time before things begin to get super
interesting. I am definitely going to attempt to build my own ship in the mean
time. Maybe I'll build the Slave 1- oh, wait. Someone beat me to it.
Sad Thoughts: I
know you can't have sound in space, but, like with Star Trek, sounds make
things more exciting. I'm not complaining and I don't think they should change
it, but it gets lonely out there in...space.
The Bottom Line:
Space Engineers is a lot like Minecraft, but in...space. What I'm really hoping
for in the long run is that, in that same vein, they make weapons for your
ships, sure, but that they also allow the players to build weapons in game
using basic building materials. One of the best parts of Minecraft is building
elaborate traps for your friends to fall into. I want to be able to overload a
reactor and hurl it at an enemy ship, like ejecting the warp core in all those
Star Trek episodes and movies. God dammit, internet! Why are you always taking my ideas before I can get to them!
I tried to take pictures from this game, but the print screen option wasn't working so, once again, thank you to the internet for providing photos. I owe you guys!
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