Genre: Strategy, Indie, Casual (I'd call it a puzzle game)
Developer:
Ty Taylor and Mario CastaƱeda (Some guys in a basement)
Publisher:
The Quantum Astrophysicists Guild
System: PC via Steam
The Bridge is trying to redefine the genre of
"redefining the genre" games. Like many indie titles, it attempts to
blow your mind by getting you to think from a different perspective. In this
case you play a character in a 2D, black and white, pencil-drawn world likened
to the work of M. C. Escher. And like his work you seem to go in an endless
circle of worlds that cannot possibly exist in the plane of reality as we know
it. In The Bridge you use a magical, unexplained ability to tilt and twirl the
world to solve various puzzles that involve keys and giant, scary, evil ball
faces of death.
It is quite strange.
Upon starting the game you are immediately dropped into,
well, the game*. There is no menu to speak of, just a quick downward pan to a man
sitting under a tree.
This game is already attempting to tickle my fancy.
You are quickly taught the controls: right and left arrows
tilt the world, A and D move your character back and forth, W walks through
doors, Space rewinds time, and Enter forwards the plot or rather starts the next
section. We'll talk more about the "plot" in a bit. Holy crap! Could
this be any easier? Maybe. But pogo-stick champion and its constant
single-button-mashing action has not been invented yet to my knowledge.
Let's talk a bit about the character. He is an older
gentleman, an intellectual of sorts, probably a professor - his house does have
a library and skewed dimensions, and he is wearing a nice wool vest and a stylish,
most likely tweed, suit - and he is going off to do...something. Who knows? Who
cares? The developers certainly don't or they would have told you that right
from the beginning. They didn't even give him a name! I like to call him
"Professor Cryptic" on account of him saying all sorts of mysterious
things. Things such as, "Only everything. My fortitude to tread onward...My integrity
of wit...and my home." ...What the fuck is that all about?! That doesn't
tell me shit about what's going on. How did his world come to be so f-ed up? Why
does he have the power to rotate the land to his will? Why does he get drawn
into every new level when we all know he just walked through that door? At least
some of these problems could have been addressed.
The puzzles are actually quite interesting. I mean, for the
first four levels you really are just turning the world around over and over
and over and over and over...you get the point. I took
to it like rabies to a dog and found myself solving the puzzles rather quickly.
They were not much of a challenge and the turning left my brain feeling like
mush and wanting to avoid water. But puzzle number five
got me stuck in a bit of a loop (forgive the pun). It didn't take me too long to
figure out that it was the keys that were the key to this puzzle. They had to
move around in spirals while Prof. Cryptic shuffled to keep up with the
constantly shifting land. Key number one was a piece of cake, but key number
two just sort of made me dizzy. I got it eventually.
Overall, I liked this game and would highly recommend buying
it not just because I have a bias toward indie games and puzzlers, and not just
because I happen to like M. C. Escher, but simply because it was fun and they
don't make it for Macs. Lord it over those punks. The artsy games are for Windows!
Happy Thoughts: The game gets you moving right away. No fuss, no muss.
Sad Thoughts: The plot good do with a good sprucing up and the puzzles were simple (hence the "casual" genre, me thinks)
Bottom Line: If you like puzzlers, which I do, you should consider buying it, 'cuz it's super cheap.
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