What the fuck did I just play?
I have never played a Tomb Raider title before so I had
neither preconceived notions nor nostalgic expectations of what I was getting
myself into. However, I read quite a bit about this game before hand so I knew
there would be blood, gore, violence, a rape scene that got everyone really
angry at the developers, and something about Lara Croft’s hair…?
I dunno.
So I wasn’t particularly surprised to find Lara’s
archeological pleasure cruise turn sour within the first minute and a half of
game play. The ship sank, Lara almost drowned, she washed up on shore, was too
tired from drowning to call out to her friends a few meters away, was punched
into unconsciousness by some unknown person, and awoke to find herself hanging
upside-down in a cave, wrapped in a sack that probably smelled like gym socks
soaked in urine with a slight undertone of rotten fish.
She leads such an exciting life.
Now, gore doesn’t really bother me all that much. I have
been desensitized by video games, movies, and American culture in general just
like any other normal person. But when Lara falls in one of the early scenes
and lands on a piece of rusty rebar my immediate response was, “Ow. That would
really hurt.” And they make it look so real!
After that I mostly spent a bunch of time crawling through
flooded caves lighting things on fire with my trusty torch and performing quick
time events. Yes, you heard me. The entire first ten minutes of the game are
comprised of cutscenes and quick time events. Sure, I make a few jumps onto
ledges and walk through some harsh environments, all while being bombarded with
foreshadowing of the cult that is clearly looking to ruin my day, but most of
it is “press this button here” and “jiggle that joystick” there. Look, I’ll
jiggle my joystick on my own time, ok?
To be honest, I don’t really mind quick time events that
much. I do feel they are somewhat unnecessary, but sometimes it’s nice to feel
like you’re contributing to the moment. So when I was crawling beneath a
recently fallen rock from the now collapsing cave and some crazed lunatic was
grabbing at my legs I really felt one with Lara as she too failed to hit the
triangle button at the appropriate time and was crushed by a boulder the size
of a small car.
Her ten minutes were up.
Happy Thoughts: This
is a very pretty game graphically and the animation feels very real, which
allows the player to connect with the characters. More importantly, the writing
and pacing are strong and leave you wanting for more. Ron Rosenberg got a lot
of shit for his comments about wanting to protect Lara. He may have misspoken.
I don’t really know and I don’t really care. My experience was that you connect
with her. It’s not that you’re protecting her. You become her and you’re
protecting yourself. That’s a pretty powerful feeling to be given in the first
ten minutes of a game. Of course, I’m easily drawn into stories so maybe that’s
just me.
Sad Thoughts: Quick
time events are not my favorite. In terms of game play the first ten minutes
are kind of weak.
Bottom Line: This
game seems like it may be going somewhere and I am totally drawn in by the
plot. I would at least give it the time to see if the game play picks up some
more. Perhaps another ten minutes will give me my answer.
I have a longer, more drawn out point to make about the "protecting Lara" thing, but I'll just make it the next time I see you.
ReplyDeleteSounds good. I assume you haven't played the game though?
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