Genre: Adventure, Indie
Developer: Galactic Cafe
Publisher: Galactic Cafe
System: Windows
I find that most video games aren't particularly invested in
their story lines or, if they are, they tend to be pretty basic plotlines: the
rise of a hero, the journey to find oneself, etc. The Stanley Parable is not
like this. The Stanley Parable is, in fact, entirely story. To be honest there
is barely any game to be played. All you can do is walk around and,
occasionally, interact with some objects. One has to ponder if this should
qualify as a video game at all or some kind of interactive art piece to be
displayed in a gallery with a tiny plaque that that reads, "The Stanley
Parable, Interactive Media," followed by a brief description of what the
work is meant to represent and the overzealous use of the word "juxtaposition."
In The Stanley Parable we play the character Stanley, a man who works
in a cubicle performing a tedious job where he follows the instructions on his
computer to type various keys at specific times. He likes this job. Then one
day he wakes up to discover everyone in his office has disappeared. We know
this because the narrator tells us. Also, everyone has disappeared. The narrator
then proceeds to tell us what Stanley
does in order to try to locate his vanished comrades. This is where the game
gets interesting.
OK, well, at first we're just wandering around a bland
office building filled with desks, computers, coffee mugs, and papers. There
are many doors, but they are always closed and locked with the exception of one
in every room that is open and beckoning us to enter. But then we come to a
room where there are two open doors, DUH DUH DUUUUUUUH! This is where the game
gets interesting.
The narrator tells us that Stanley walks through the door to the left,
because he knows that's where the conference room is and that happens to be
where he's heading. This is where the true game begins. What if we don't want
to go through the door to the left? Well, then I guess we're going to take the
door to the right, which will lead us somewhere else and make the narrator a liar.
This is where the game gets interesting.
I think I had to restart the game about five times before
the ten minutes were up. Eventually, no matter which path we take, the narrator
gives up and demands we start over again. This is where the game gets interesting.
You see, now we start over, but the story is slightly
different. This time when we come to the room with two open doors, there are
several open doors. And next time there will be no open doors, and the time
after that there will be two open doors, but they may lead us to different
places! I have never in my life felt more intrigued to wander around an empty
office building listening to a pleasant British narrator, except for that one
weekend I spent wandering around my office building listening to Steven Fry
read books on tape and that never even happened.
The Stanley Parable is undoubtedly strange, but it does
something I have never before witnessed in a videogame. It gives you the
illusion of choice, but it is, in fact, allowing you to truly change the
outcome of the game with your choices. So when you choose that other path, you
are actively choosing to allow the game to bring you to an alternate ending as
opposed to following what the narrator says every time, which I assume brings
you to the "boring" ending. And even if you try to follow the same
steps every time you restart, the game may force you to do something else,
which makes you have to ponder if you are playing the game or, wait for it, if
the game is playing you... Huh? Interesting, right?
Happy Thoughts:
The Stanley Parable is lighthearted and has a good sense of humor.
Sad Thoughts: The
graphics are pretty low-quality (though this doesn't really take away from the
game) and if you're like me and have problems with motion sickness you may need
to step away occasionally.
The Bottom Line:
I actually bought this game by accident while trying to purchase it for a
friend to whom I owed money. That same friend told me that I had made a good
accidental purchase and, to give me an idea of what I was in for, mentioned
that there is an achievement for not playing the game for four years. I think I
was hooked before I even booted the game up for the first time. Unfortunately,
I find the game so interesting that it may be a lot longer than four years
before I get that achievement. But I am willing to bet that the game goes
through an interesting change if you actually manage to wait that long to play
it. It's just that kind of game.
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