I have been a little under the gun with work this week so Matt is going to step up for his first post. Enjoy!
-Ash
Genre: Action, Adventure, Indie
Developer: Sean Hogan, and Jonathan Kittaka
Publisher: Analgesic Productions
System: PC, Mac, Linux
Written by: Matt Sears
Anodyne
is a recently-greenlit (that’s Steam store lingo), single-player RPG
developed by Analgesic Productions, though they say right on the Anodyne
site “you can call us ‘Sean Hogan and Jonathan Kittaka!’” It’s a 2D
adventure game graphically akin to A Link to the Past.
As
if it knew my tight schedule, the game got right down to fantasy brass
tacks and directed me almost instantly to a cloaked man who explained
that I am named Young, they are the village elder named Sage, and The
Darkness is seeking the legendary Briar so I need to go beat it to the
punch. Strong start. Excellent. This is what we like to see at 10 Minute
Game Review. I don’t know what The Briar is but I am ON the effin’
JOB.
Quick
hop through a nearby portal and I left the very ethereal,
wizard-sanctum start area for a good cave where I armed myself with a
broom (seriously) and started beating up slimes with it (slimes are the
perfect first enemy in an RPG). This game was fast on track to fit a
boss into the first 10 minutes!
Sadly,
I wasn’t able to find a boss before buzzer time. The game continued
along at a satisfying clip but complicated my screen-completion duties
(that’s the normal compulsion to kill, open, or talk to everything on
the screen) by adding some odd characters and signs as I went. Most of
the interactions literally gave me pause for thought because of comments
like “I had a new mirror installed and I swear it had a camera hidden
in it! I used to squirt soap at it to try to short the circuits.” There
was even a stone carved with a message about how I was probably reading
stones because I have no friends. Everything seemed really out of place
and sometimes ghostly or spirit-y, so I’m betting the people were all
lost souls in this ghost realm. Now this game reminded me a little bit
of Soul Blazer.
So
it’s A Link to the Past mixed with Soul Blazer. Sorted. I went and got a
can of Dew while I left the timer going because this game had just been
pegged in seven minutes flat. The buzzer sounded as I was sitting back
down.
Happy
Thoughts: I love Super Nintendo-style pixel art, and this is some
pretty good stuff as it’s well done without being overdone (most looks
like it really could be from that era). Zipping along and beating
monsters with a broom is very satisfying.
Sad Thoughts: Being surrounded by ghosts is sort of depressing.
What
I Bet Comes Next: More people that don’t realize they’re dead talking
about their fears from life, a journey to find The Briar that provides
Young with the chance to learn why he’s in this limbo and how to return
to life or move on (it will be moving on because this is an indie game).
The final boss is probably Sage because you figure out that he’s The
Darkness.
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