Genre: Action, Indie
Developer: ACE Team
Publisher: The same guys.
System: PC, Xbox
Written by: Matt Sears
Zeno
Clash was the debut title of Chilean developer ACE Team. Released in
2009, one of many years from the Source engine’s lo-o-ong heyday, it
enjoyed enough success to warrant an Xbox port and, coming the 30th of
this month, a sequel. With Zeno Clash II on the horizon, now is a good
time for a look back.
Trouble is, I don’t remember the game that well now, so I gave it ten minutes.
Zeno
Clash’s most defining feature is clear right from the outset, and that
is its rich, colorful, almost excessively imaginative world.
In
a show-rather-than-explain sort of way, it opens with a dialogue-free
cutscene of baby things, both human and monstrous, being raised by some
freaky bird-person-thing. They live in a home eccentric alien gypsies
might say is “a bit too eclectic in decoration for my tastes—but I like
that you’re experimenting! And beautiful colors. Beautiful.” One of the
monster men’s strange facial features will probably cause you to wonder
aloud, “does that guy have balls on his jaw?”
We’re off to a good start.
Feeling of Understanding: 0%
About
fifteen seconds into that good start, you watch yourself kill the
leader of the monster commune, Father-Mother. This is all a bit much to
happen at once, so you pass out. Perfect time for some tutorials led by
the spirit of a dead orc. Even better, he saw what you did and he thinks
you screwed up by not dying yourself. Thankfully, pressing matters in
the waking world will let you escape his reprimands before long.
Feeling of Understanding: 0%
At
this point, it’s you and some girl that agrees with what you stand for
(I am assuming here, she just came along), against the world. But if
only she was faster at opening gates! Thanks to her weak arms, most of
my final five minutes was spent combating Father-Mother’s kiddos in a
bid for escape.
Feeling of Understanding: 0%
Combat
is a blast, if not exactly a perfection. The controls are relatively
simple—4 keys and a little attention to how you move your character in
time with attacks—but they allow for very deep and enjoyable strategy.
Similar to Mirror’s Edge, your first-person camera rattles and rolls
with every antic. The effect is visceral, meaning that it puts the
action right into your guts for you but also that some people might find
it turns their guts right out of them. Dramamine.
Let’s call combat 15% of the game.
Feeling of Understanding: 15%
I
had just enough time before the 10 minute finish to complete a second
tutorial that followed the fight. It introduced me to a simple firearm, a
thing that functioned like a backwards ramrod rifle and made from
driftwood and bandages. So I guess there are some facsimiles of guns in
the game too.
If
you’ve been following the Feeling of Understanding Meter closely, you
probably think you know my grasp on this game. I pledge to give you a
complete review of games in ten minutes, and that means I need a
complete picture of that game at the end of ten minutes. It’s been ten
minutes. So...
Feeling of Understanding must be: 100%
Happy
Thoughts: This game is a visual feast that rides an excellent line
between pretty and grotesque. Also, I bet that sending a foe rolling
head-over-heels with the back of your fist never gets old.
Sad
Thoughts: A couple of these voice actors have got to get in the game
and step up their game for the sake of this game. The graphics haven’t
aged very well, though that’s no fault of the game. I mean, let’s all
beat on SNES games for being two-dimensional (sarcastic).
What I Bet Comes Next: Um...
Hold on. I can do this...
So
we have that, like, village of what looked like huge coral out in the
desert... We killed that creepy Father-Mother thing that was raising a
bunch of monsters... Our dead friend made fun of us...
Okay.
You probably get the help of some magical hermit, learn a little about
the monster condition from him as well as how to teleport, and return to
your village to fight everyone rather than run forever. The final boss
is a human-lobster thing like Larry the Lobster from Spongebob but
rendered with more terrifying realism and it’s three stories tall.
Nailed it.
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